

期刊論文(Journal Articles)
➕ 4 SSCI Q1、1SCIE Q2、1 TSSCI、1 SCI、2EI
- Lu, C. M. (2026). Tracing Scientific Reasoning as Process: A Trait–Behavior–Performance Model with Learning Analytics in Simulated Environments. Computers & Education, 105556.(SSCI Q1, Impact Factor:10.5 )
- Chia-Min Lu、Chun-Hsiung Lee、Hsiu-jing Pang*、Hsin-Chieh Kung. (2024). The Design and Analysis of an AIoT Cloud Smart Pill Box System. Journal of Cheng-Shiu University, 37,164-176.
- Luo, Y. F., Kang, S., Yang, S. C., & Lu, C. M. (2023). The relationships among Taiwanese youth’s polychronicity, multitasking behavior and perceived learning performance in online learning. Frontiers in Psychology, 14, 1131765. (SSCI, Q1, Impact Factor 2.9. CiteScore 6.3).
- Feng-Jung, L., & Chia-Mei, L. (2021). Design and implementation of a collaborative educational gamification authoring system. International Journal of Emerging Technologies in Learning (Online), 16(17), 277. (SCIE Q2).
- Luo, Y. F., Yang, S. C., & Lu, C. M. (2021). Development of a multidimensional polychronicity scale for information technology learning. Journal of Computer Assisted Learning, 37(2), 387-395. (SSCI, Q1, Impact Factor 4.6. CiteScore 10.8).
- 羅希哲, & 盧家湄. (2023). 科技領航, 贏得未來: 元宇宙教育的技職人才培育. 師友雙月刊, (38), 31-37.
- 龐琇綾、蔡孟璋、李春雄、洪瑞展、盧家湄、李建立. (2021). 智慧化即時美沙冬藥品雲端管理平台建置之成效。藥學雜誌, (37), 105-113.
- Huang, C. L., Luo, Y. F., Yang, S. C., Lu, C. M*., & Chen, A. S. (2020). Influence of students’ learning style, sense of presence, and cognitive load on learning outcomes in an immersive virtual reality learning environment. Journal of Educational Computing Research, 58(3), 596-615. (SSCI, Q1, Impact Factor: 4.9 / 5-Year Impact Factor: 6.0).Corresponding Author.
- Lu, C. M., Hung, M. H., Wu, H. J., Lou, S. J.* (2019). Design of Sketch and Painting Learning Software System. Journal of Information Hiding and Multimedia Signal Processing, (Accept). (EI)
- Lu, C. M., Wu, P. L., Cheng, Y. M., & Lou, S. J. (2018). Effects on Patterns of Learning-support Design in Immersive Virtual Reality System. Journal of Information Hiding and Multimedia Signal Processing, 9(5). (EI)
- 羅藝方、楊淑晴、江佳勳、盧家湄*(2018)。大學生食品素養自陳量表之建構及其與飲料行為之關係。台灣公共衛生雜誌。(TSSCI)
- Huang, Y. S., Luo, W. C., Wang, H. C., Feng, S. W., Kuo, C. T., & Lu, C. M.* (2017). How Smart LEDs Lighting Benefit Color Temperature and Luminosity Transformation. Energies, 10(4). (SCI)
- 盧家湄、劉豐榮(2018)。銀髮好樣!物聯網於銀髮族自主培力應用與發展趨勢。科技發展月刊
- Lu, C. M., Wu, S. M., Wang, M. S. T. M. C., & Wu, P. L. (2017). Teaching Scheme Research on Issues of Marine Environment Education: Taking the Interdisciplinary Integration of Biology, Chinese, and Information into Marine Biology as an Example. International Journal of Scientific Research and Management, 5(8). (IJSRM)
- Lu, C. M., Huang, J. S., Chen, Y. C., & Wu, P. L. (2017). Action Research of Interdisciplinary Future Vision Curriculum Planning and Practice. Asian journal of management sciences & education, 6(4).
- Lu, C. M., Ke, L. F., Weng, Y. C., Yeh, U. L., & Wu, P. L. (2017). A Study on Cross-Domain Thematic Maker CoursDesign and Practice. Asian journal of natural and applied sciences, 6(3).
- 盧家湄, 朱耀明, 石儒居, & 羅希哲. (2013). 探究社會認知理論於軟體設計之團隊績效研究. 技職教育期刊, (8), 43-63.
- Lu, H. M., Lou, S. J., Papa, C., & Chung, C. C. (2011). Study on influence of adventure game on English reading confidence, motive and self-efficacy. In Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications: 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings 6 (pp. 430-434). Springer Berlin Heidelberg.
研討會論文(Conference Papers)
- Pai-Lu Wu, Chia-Mei Lu, Cheng-Chuan Lu*, Hsin-Hsien, Huang (2019, Sep). Effect of High School Student’s Learning Practice on Maker Education. 2019 3rd International Conference on Social, Management, Business and Innovation in Applied Sciences.本人為通訊作者.
- Pai-Lu Wu; Chia Mei Lu; Su-Mei Wu; Jing-Song Huang (2019, May). Study of the High School Biology Experiments Application on the Bottle Biology Terrarium APP. 2019 IEEE Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability.(最佳論文獎)本人為通訊作者.
- 盧家湄、吳百祿(2018年12月)。全浸式虛擬環境之個體特徵與知覺特徵差異探究。2018數位學習國際研討會暨開放教育論壇。科技部:107-2514-S-230-002-3。
- 吳素玫、梁春木、蔡美詩、盧家湄*(2019)。海洋奇珍園跨領域教學方案推動歷程之行動研究
- 盧家湄、洪民勳、謝珮雯、陳岡緯、劉豐榮(2018)。光影模擬繪圖軟體設計與發展研究
- 盧家湄,劉豐榮,洪民勳(2017)。。EZ.hua基礎素描之結構輔助軟體設計與發展研究
- Hsieh,P. W.,Chen, K. W., Lu, C. M. (2017, May). A Constraint on Creativity Factors for Sensibility Image Elements— A focus on Tainan 39 Hour Short Film Festival(Accepted). IEEE ICASI 2017, Sapporo, Japan.
- Chia Min Lu, Shi-Jer Lou, Charles Papa, Chih-Chao Chung (2011, Sep). Study on Influence of Adventure Game on English Reading Confidence, Motive and Self-efficacy. Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies.
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