• 發表 Publications

  • 期刊論文(Journal Articles)

    ➕ 4 SSCI Q1、1SCIE Q2、1 TSSCI、1 SCI、2EI

    1. Lu, C. M. (2026). Tracing Scientific Reasoning as Process: A Trait–Behavior–Performance Model with Learning Analytics in Simulated Environments. Computers & Education, 105556.(SSCI Q1, Impact Factor:10.5 )
    2. Chia-Min Lu、Chun-Hsiung Lee、Hsiu-jing Pang*、Hsin-Chieh Kung. (2024). The Design and Analysis of an AIoT Cloud Smart Pill Box System. Journal of Cheng-Shiu University, 37,164-176.
    3. Luo, Y. F., Kang, S., Yang, S. C., & Lu, C. M. (2023). The relationships among Taiwanese youth’s polychronicity, multitasking behavior and perceived learning performance in online learning. Frontiers in Psychology, 14, 1131765. (SSCI, Q1, Impact Factor 2.9. CiteScore 6.3).
    4. Feng-Jung, L., & Chia-Mei, L. (2021). Design and implementation of a collaborative educational gamification authoring system. International Journal of Emerging Technologies in Learning (Online), 16(17), 277. (SCIE Q2).
    5. Luo, Y. F., Yang, S. C., & Lu, C. M. (2021). Development of a multidimensional polychronicity scale for information technology learning. Journal of Computer Assisted Learning, 37(2), 387-395. (SSCI, Q1, Impact Factor 4.6. CiteScore 10.8).
    6. 羅希哲, & 盧家湄. (2023). 科技領航, 贏得未來: 元宇宙教育的技職人才培育. 師友雙月刊, (38), 31-37.
    7. 龐琇綾、蔡孟璋、李春雄、洪瑞展、盧家湄、李建立. (2021). 智慧化即時美沙冬藥品雲端管理平台建置之成效。藥學雜誌, (37), 105-113.
    8. Huang, C. L., Luo, Y. F., Yang, S. C., Lu, C. M*., & Chen, A. S. (2020). Influence of students’ learning style, sense of presence, and cognitive load on learning outcomes in an immersive virtual reality learning environment. Journal of Educational Computing Research, 58(3), 596-615. (SSCI, Q1, Impact Factor: 4.9 / 5-Year Impact Factor: 6.0).Corresponding Author.
    9. Lu, C. M., Hung, M. H., Wu, H. J., Lou, S. J.* (2019). Design of Sketch and Painting Learning Software System. Journal of Information Hiding and Multimedia Signal Processing, (Accept). (EI)
    10. Lu, C. M., Wu, P. L., Cheng, Y. M., & Lou, S. J. (2018). Effects on Patterns of Learning-support Design in Immersive Virtual Reality System. Journal of Information Hiding and Multimedia Signal Processing, 9(5). (EI)
    11. 羅藝方、楊淑晴、江佳勳、盧家湄*(2018)。大學生食品素養自陳量表之建構及其與飲料行為之關係。台灣公共衛生雜誌。(TSSCI)
    12. Huang, Y. S., Luo, W. C., Wang, H. C., Feng, S. W., Kuo, C. T., & Lu, C. M.* (2017). How Smart LEDs Lighting Benefit Color Temperature and Luminosity Transformation. Energies, 10(4). (SCI)
    13. 盧家湄、劉豐榮(2018)。銀髮好樣!物聯網於銀髮族自主培力應用與發展趨勢。科技發展月刊
    14. Lu, C. M., Wu, S. M., Wang, M. S. T. M. C., & Wu, P. L. (2017). Teaching Scheme Research on Issues of Marine Environment Education: Taking the Interdisciplinary Integration of Biology, Chinese, and Information into Marine Biology as an Example. International Journal of Scientific Research and Management, 5(8). (IJSRM)
    15. Lu, C. M., Huang, J. S., Chen, Y. C., & Wu, P. L. (2017). Action Research of Interdisciplinary Future Vision Curriculum Planning and Practice. Asian journal of management sciences & education, 6(4).
    16. Lu, C. M., Ke, L. F., Weng, Y. C., Yeh, U. L., & Wu, P. L. (2017). A Study on Cross-Domain Thematic Maker CoursDesign and Practice. Asian journal of natural and applied sciences, 6(3).
    17. 盧家湄, 朱耀明, 石儒居, & 羅希哲. (2013). 探究社會認知理論於軟體設計之團隊績效研究. 技職教育期刊, (8), 43-63.
    18. Lu, H. M., Lou, S. J., Papa, C., & Chung, C. C. (2011). Study on influence of adventure game on English reading confidence, motive and self-efficacy. In Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications: 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings 6 (pp. 430-434). Springer Berlin Heidelberg.

    研討會論文(Conference Papers)

    1. Pai-Lu Wu, Chia-Mei Lu, Cheng-Chuan Lu*, Hsin-Hsien, Huang (2019, Sep). Effect of High School Student’s Learning Practice on Maker Education. 2019 3rd International Conference on Social, Management, Business and Innovation in Applied Sciences.本人為通訊作者.
    2. Pai-Lu Wu; Chia Mei Lu; Su-Mei Wu; Jing-Song Huang (2019, May). Study of the High School Biology Experiments Application on the Bottle Biology Terrarium APP. 2019 IEEE Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability.(最佳論文獎)本人為通訊作者.
    3. 盧家湄、吳百祿(2018年12月)。全浸式虛擬環境之個體特徵與知覺特徵差異探究。2018數位學習國際研討會暨開放教育論壇。科技部:107-2514-S-230-002-3。
    4. 吳素玫、梁春木、蔡美詩、盧家湄*(2019)。海洋奇珍園跨領域教學方案推動歷程之行動研究
    5. 盧家湄、洪民勳、謝珮雯、陳岡緯、劉豐榮(2018)。光影模擬繪圖軟體設計與發展研究
    6. 盧家湄,劉豐榮,洪民勳(2017)。。EZ.hua基礎素描之結構輔助軟體設計與發展研究
    7. Hsieh,P. W.,Chen, K. W., Lu, C. M. (2017, May). A Constraint on Creativity Factors for Sensibility Image Elements— A focus on Tainan 39 Hour Short Film Festival(Accepted). IEEE ICASI 2017, Sapporo, Japan.
    8. Chia Min Lu, Shi-Jer Lou, Charles Papa, Chih-Chao Chung (2011, Sep). Study on Influence of Adventure Game on English Reading Confidence, Motive and Self-efficacy. Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies.